#ifndef __OBJLoader__H
#define __OBJLoader__H

#include <iostream>
#include <vector>

#include "Maillage.h"
#include "Scene.h"


using namespace std;

class OBJLoader
{
private :
	
	Scene * pointeur_Collection;
	
public :

	OBJLoader(Scene *);
	~OBJLoader();
	int Load(string);
	
};

#endif